
Contents:
- Hatari and EmuTOS
- What is EmuTOS
- EmuTOS usage
- EmuTOS compatibility notes
- Debugging issues with EmuTOS
  - EmuTOS debug output and debug symbols
  - Debugging OS calls, Line-A usage and panics
  - Debugging freezes
- EmuTOS compatibility lists
  - Working free/shareware Atari ST demos and games
  - Non-working color HD Atari ST games
  - Non-working free/shareware GEM/mono Atari ST games
  - Atari ST drawing programs / image viewers
  - Atari ST MIDI programs
  - Working free/shareware Atari STE programs
  - Non-working Atari STE programs
  - Atari TT programs
  - Falcon free/shareware demos, games and applications


Hatari and EmuTOS
=================

To run the emulator, a TOS ROM image is needed.  EmuTOS, a free
implementation of TOS, is shipped with the official releases of
Hatari.

This tos.img ROM image is identical to the official binary package of
EmuTOS, which is available at the SourceForge website of EmuTOS.  For
downloading other versions or the source code of EmuTOS, please visit
the EmuTOS website.

The tos.img file included with the latest Hatari releases is
the etos512k.img[1] from a preceeding EmuTOS release:
- Hatari v1.8.0:
  http://sourceforge.net/projects/emutos/files/emutos/0.9.3/
- Hatari v1.7.0:
  http://sourceforge.net/projects/emutos/files/emutos/0.9.0/
- Hatari v1.6.2:
  http://sourceforge.net/projects/emutos/files/emutos/0.8.7/
- Hatari v1.6.0:
  http://sourceforge.net/projects/emutos/files/emutos/0.8.6/
- Hatari v1.4.0, v1.5.0:
  http://sourceforge.net/projects/emutos/files/emutos/0.8.5/
- Hatari v1.1.0, v1.2.0, v1.3.0, v1.3.1:
  http://sourceforge.net/projects/emutos/files/emutos/0.8.4/
- Hatari v1.0.0, v1.0.1:
  http://sourceforge.net/projects/emutos/files/emutos/0.8.3/
- Hatari v0.95:
  http://sourceforge.net/projects/emutos/files/emutos/0.8.2/

Earlier Hatari binary releases have included one of the smaller
EmuTOS image files.

[1] the "all languages" version intended mainly for TT & Falcon.
    While the 192k and 256k version on some cases work better
    for ST and STE programs, only the 512k image contains
    support for all the hardware and languages.

Note for EmuTOS before 0.8.6:
  In order to work with Hatari, EmuTOS 0.8.5 and earlier require
  the FastBoot option to be enabled. This is used to skip some memory
  tests (that Hatari doesn't support yet) when EmuTOS tries to
  determine the available RAM size.


What is EmuTOS
==============

EmuTOS is a single-user single-tasking operating system for the 32-bit
Atari computers and emulators.  It can be used as a replacement for
the TOS images typically needed today for using the emulators and it is
also running on some real hardware, like the Atari Mega STE and Atari
ColdFire.  All the source code is open and free, licensed under the
GNU General Public License (GPL).  A copy of the GNU GPL can be found
in the gpl.txt file.

EmuTOS has its home at SourceForge:
       http://sourceforge.net/projects/emutos


EmuTOS usage
============

There are various reasons for using EmuTOS instead of the original
TOS ROM images:

* Users who don't have Atari HW or other legal means to obtain the
  original Atari TOS ROMs (for all of the Hatari supported Atari
  versions: ST/STE/TT/Falcon), but would like to try out Hatari and
  see what kind of software the Atari machines had.  EmuTOS gives
  them a legal way to test Hatari with free demos, games etc.

* Users who want to continue using Atari compatible operating systems
  and need an open source replacement of TOS for modifications. Beside
  EmuTOS they typically alse use FreeMiNT, XaAES and fVDI as operating
  system replacements/improvements.

* This includes users of Atari FPGA clones, such as MiST:
	http://code.google.com/p/mist-board/
  and users of new "Atari" machines, like Atari ColdFire Project:
	http://acp.atari.org/

* EmuTOS also allows using ACSI disk images with Hatari TT/Falcon
  emulation, whereas TOS 3 & 4 support only IDE and SCSI disks.
  Hard disk images are needed mainly for running MiNT.


EmuTOS compatibility notes
==========================

These comments apply to EmuTOS v0.9.x.

Many commercial games and applications work fine with EmuTOS. This is
because games (like Bombjack, Nebulus, Oids, Super Hang-On, Turrican,
Xenon...) use directly the hardware which Hatari emulates just fine
and GEM applications use the correct higher level APIs (AES/VDI) for
which EmuTOS has implementations.

EmuTOS AES support is somewhat buggy (mouse clicks and dragging
doesn't always work properly) and VDI & line-A support is slowish.
Anybody wanting better AES/VDI support should install replacement
for these, either the free XaAES + fVDI, or the earlier commercial
solutions like NVDI.

Because 192k EmuTOS uses more memory than normal TOS, badly written
(typically floppy only) games may blindly overwrite EmuTOS memory and
they will crash when calling a TOS function (often Fread()).  ST/STE
games that work from HD and/or newer TOS versions, should be fine.

Input (e.g. joystick) doesn't work in some (STOS) games that access it
through other means than XBIOS function Kbdvbase() or by hooking into
the IKBD interrupt vector.  They use some unofficial system variables
which location depends on the TOS version.

Support for large part of additional TT and Falcon features is missing.

Additionally, EmuTOS v0.9.1 and older versions lack support for
the (deprecated) line-A graphics functions which are used in many
free/shareware games (ones done with GFA basic etc).


Debugging issues with EmuTOS
============================

EmuTOS debug output and debug symbols
-------------------------------------

To get extra debug output from EmuTOS, or to add your own debug
statements, you need to recompile it from the source after enabling
the MIDI debug output in its config.h header file. Then start Hatari
with the "--midi-out /dev/stderr" option and you will see there the
EmuTOS debug output (such as calls to missing OS functions).

Some debug output can be gotten also from the pre-built 512k
EmuTOS images by using Hatari "--natfeats on" option.

By loading the etos512k.sym EmuTOS debug symbols file coming with the
512k EmuTOS image, you can also ask debugger to "trace cpu_symbols" to
get trace of all the function calls EmuTOS does.

For smaller EmuTOS versions, there's a script[1] you can use to convert
the emutos2.map file (produced during EmuTOS build) to a format you
can load to Hatari debugger with its "symbols" command[2].

[1] http://sourceforge.net/mailarchive/message.php?msg_id=29381777
[2] http://hg.tuxfamily.org/mercurialroot/hatari/hatari/raw-file/tip/doc/manual.html#Debug_symbols

If you've compiled EmuTOS with AHCC[3] instead of GCC, you can get
suitable symbols with its "-n" linker flag, or you can use a script
coming with Hatari (ahcc-symbols-convert.sh) to convert AHCC *.map
file to a format supported by the Hatari debugger.

[3] AHCC: http://members.chello.nl/h.robbers/

After loading the symbols to the Hatari debugger, disassembling the
problematic address should provide more clues for the problem.  Or you
can just look up the program counter value given in the EmuTOS panic
message from the map file.

Debugging OS calls, Line-A usage and panics
-------------------------------------------

When debugging EmuTOS panics, the best option is to start Hatari with
"--bios-intercept --conout 2" (to enable Bios / XBios call tracking &
to redirect EmuTOS panic etc messages to console) and then ask Hatari
debugger to stop when the program is started:
-----------
> b pc=TEXT
CPU condition breakpoint 1 with 1 condition(s) added:
pc = TEXT
> c
Returning to emulation...
-----------
(In above example '>' indicates what you type to debugger.)

Then when the debugger is invoked at program startup, you can ask it to:
- collect CPU instruction history,
- break on exceptions that trigger the panic,
- load symbols and profile what happens as this will
  provide EmuTOS callstack when debugger is entered, and
- trace all OS calls and line-A opcodes leading to the panic
with:
-----------
> history on
> setopt -D
Exception debugging enabled.
> symbols etos512k.sym
> profile on
> trace os_all
> b LineAOpcode ! LineAOpcode :trace
CPU condition breakpoint 2 with 1 condition(s) added:
LineAOpcode ! LineAOpcode
-> Track value changes, show value(s) when matched.
-> Trace instead of breaking, but show still hits.
> c
Returning to emulation...
-----------

With above, when the exception causing the panic triggers the debugger,
you see EmuTOS callstack and the OS calls & line-A opcodes leading to it,
and have a panic message on console from which you can copy & paste
relevant parts.

You can then ask what the register values are at that point and what
are the CPU instructions leading to it with the "r" and "history"
commands. Memory state and addresses accessed by the instructions can
be inspected with the "m" command.

For more info on Hatari debugger usage, see the Hatari manual section
on it:
http://hg.tuxfamily.org/mercurialroot/hatari/hatari/raw-file/tip/doc/manual.html#The_debugger

Debugging freezes
-----------------

Hatari profiling support can be used to debug OS freezes.  If EmuTOS gets
stuck, just profile it for a while and then ask debugger for a profile
that tells where it's looping.  Then disassemble that part with symbols
directly in Hatari.


EmuTOS compatibility lists
==========================

The compatibility lists below cater mainly for users who don't have
Atari HW and therefore won't have (legal) version of commercial Atari
software and most likely lack motivation to investigate applications
very deeply (Linux offers better alternatives nowadays for most of
that). I.e. the lists skip commercial software and concentrate on
EmuTOS compatibility of freely available games and demos, or commercial
ones that have been released later on for free distribution.

Games that are considered good quality & fun, are marked with "*".
All the listed demos are quite OK. Most demos can be downloaded from:
	http://pouet.net/

First are listed ST demos, games graphics and MIDI applications,
then STE demos, games and music applications, then TT programs
and last Falcon demos, games and (mostly music) applications.


Working free/shareware Atari ST demos and games
-----------------------------------------------

Floppy-only games and programs using Line-A need EmuTOS v0.9.3 or
newer.  For best compatibility with ST emulation, one should use 192kB
or 256kB version of EmuTOS.

Some old, floppy only games expect certain memory areas occupied by
EmuTOS, to be over-writable without issues.  Some of them may (by
blind luck) work with 512k EmuTOS or can be gotten to work by using
EmuTOS cartridge image (as it uses less memory than normal EmuTOS),
like this:
	hatari --tos etos192uk.img --cartridge etoscart.img floppy.img

Mostly the non-working games "Panic" EmuTOS during their startup,
but it can happen also later on.


Demos:
- 2011 (by Positivity & Sector One, 4kB intro)
- 4getful (by gwEm, 4KB intro)
- 4kker (by Checkpoint, 4KB intro)
- Ambience (by Chaos)
- Anomaly (by MMJ-Prod)
- Breath (by Mystic Bytes)
- Beyond Imagination (by NLC), in GFA basic
- Calimer-o-demo (by Oxygene)
- Charts Compilation (by Next)
- Coast II Coast (by Sector One, 4kB intro)
- Cuddly Demos (by CareBears)
- Darktrip (by Legend), doesn't work with >2MB of RAM
- Dark Side of the Spoon (by ULM)
- Death of the Clock Cycles (by Aggression)
- Dimensio (by Condemned)
- Eat my bollocks (by Equinox)
- Fantasia (by Dune & Sector One)
- Flashback (by Carebears)
- Flipo (by Oxygene, needs 512k EmuTOS)
- Frenchies (by Frenchies, 96KB intro)
- Grafik -und Sounddemo (by Eckhard Kruse), font issues
- Hallucinations (by Reservoir Gods)
- If pigs could fly (by Syndicate)
- Illusion (by Dune)
- Music Disc 1 (by G. Gaubatz)
- No Cooper (by 1984)
- O-demo (by Oxygene)
- Odd Stuff (by Dune & Sector One)
- Oh no!! more froggies (by Sector One, needs <4MB RAM)
- Ooh Crikey (by Lost Boys)
- Outline 2008 invite (by DHS)
- Outline 2010 invite (by Checkpoint)
- Overdose (by Aggression)
- Overdrive (by Phalanx)
- Pandemonium (by Chaos)
- Panic (Paolo Simoes)
- Paradise (by Dune Design)
- Phaleon Gigademo (by Next), select "fast loader"
- Posh (by Checkpoint)
- POV disk 165 (except for EiL 99 invite)
- Punish your machine (by Delta Force)
- Rebirth (by MMJ production)
- RGB plasma (by Omega, panic at return to desktop)
- Save The Earth (by Defence Force)
- Second Reality 2013 (by Checkpoint, crash at end)
- SillyVenture 2k10 & 2k11 (invitros by Mystic Bytes & Aggression)
- Sommarhack 2011 (invite by DHS)
- Soundtracker (by Equinox)
- SoWatt (by CareBears)
- Sowatt sprite record (rec16e, by Oxygene)
- ST NICCC 2000 (by Oxygene)
- ST soccer (intro by Exceptions)
- Stone tower (by FUN)
- Superstar! (intro by Positivity/Dma-Sc/Ukko)
- Suretrip (by Checkpoint, works until overscan screen)
- Sweety (by DHS)
- Synergy megademo (by Synergy)
- Syntax Terror (by Delta Force)
- Transbeauce II (by BushWacKers)
- Tut! (by Wildfire)
- Twelve (by Paulo Simoes)
- Two in One (by DHS)
- Virtual (by Equinox)
- Visualize (by Checkpoint)
- Vodka demo (by Equinox, needs 512k EmuTOS)
- YmRockerz musicdisks from "Wave upon Wave" to "Seven"
- Xmas2000 (by Paranoid)

Color toys:
- Fplanet
- Schnapfl

Color games:
- Alterra
- Archon 4KB
- Alien Blockade* (quixx)
- Atax (minor gfx issues)
- Baby Jo demo (floppy only)
- Babel demo
- Beast II demo
- Bellum*
- Blaster
- Blind labyrinth (mouse input has minor issues, needs EmuTOS >v0.9.3)
- Bloodwych demo (floppy only, needs cartridge image)
- Bodyshop (line-A bitblits)
- Bold (floppy only)
- Bolo demo (floppy only)
- Bombs Away
- Bombzai
- Boom
- Bugs* (line-A bitblits)
- Bug-Bash demo
- Cadaver demos 1 & 2
- Candyman (line-A bitblits)
- Captive demo
- Celica GT4 Rally demo (needs EmuTOS >v0.9.3)
- Chips Challenge demo
- ChuChu Rocket* (Lite version for STFM)
- Civilization demo
- Clogged Up
- Cloud Kingdoms demo
- Conqueror demo*
- Cops and Robbers Too! (line-A bitblits)
- Crapman*
- Creatures demo
- Cybernetix
- Dave Munsie games* (shareware)
  http://www.atarimania.com/list_games_atari-st-munsie-dave_team_950_S_G.html
- Defender II (playable demo, needs EmuTOS >v0.9.3)
- Donkey Island (adventure)
- Dot 2 Dots (for kids)
- Droid (bootsector has 0 for reserved sectors)*
- Entombed
- Fire & Ice demo
- Flimbo's Quest demo
- Flip'em* (4KB puzzle)
- Flood demo
- French adaptations of classic games:
  Boulderdash, Demineur, Jewel, Qbert, Sokoban
- Fuzzball*
- GodPey (floppy only, by Reservoir Gods)
- Golden Ax demo
- Golgafrincham (mod compile with 2-player minigame)
- Grav*
- Grav2*
- Hackman II*
- Hang About (4KB mountain climbing, joy 0)
- Happy Worm
- Hardcore preview
- Haywire (joy 0)
- Hector*
- Helter Skelter demo
- Hero (RPG)
- Hexmines*
- Hunter demo
- Interphase demo (floppy only)
- James Pond demo
- Jetpac
- Jupiter's Masterdrive demo
- Killing Game Show demo
- Knightmare demo (needs <4MB RAM)
- Leander demo
- LeMans (uses line-A)
- LLamasoft games
  http://minotaurproject.co.uk/lc-16bit.php
- Mad Professor demo
- Magicboy demo (floppy only)
- Magic Pockets demo
- Manix preview (needs EmuTOS >v0.9.3)
- Master Breakout
- Maze*
- Megalonmania demo (needs 512k version)
- Mem* (line-A bitblits)
- Mig29 Super Fulcrum demo
- Missile Alert
- Monkeys and Balloons
- Monopoly
- Moonshine Racers demo
- Nibe 2
- Nitro demo
- Nova
- Oids demo*
- Out of this Word* (typing game)
- Panic
- Paradize games (line-A bitblits):
  http://paradize.final-memory.org/games.shtml
- Parasol Stars demo
- Photon Storm demo
- Picross ST* (floppy only)
- Pipemania demo
- Populous II demo
- Punt II
- Pushover demo (3 playable levels, needs EmuTOS >v0.9.3)
- Puzznic demo (needs floppy in drive A:)
- Rampage demo
- Rayoid*
- Recoil
- Revenge of the mutant camels (shareware)
- Robert in the Fire Factory
- Robin Hood demo
- Robokid demo
- Robotz
- Rockfall*
- Rolling Ronny demo
- Rotoplex demo
- Santafly
- Sideways
- Sinister development games (shareware)
- Snowball Fight
- Space Crusade demo
- Spacewar
- Starball* (shareware)
- Stormball demo (needs 512k version)
- Super Pac-Man* (use joystick 0)
- Super Stario Land demo
- Superfly (floppy only)
- Sweeper
- Tanx*
- Time Bandit
- Teserae*
- The lost world (line-A bitblits)
- Thunderstrike demo
- Trace
- Turrican II demo (bus errors during game)
- Video poker (shareware)
- Videokid demo (floppy only)
- WalZ (breakout)
- Warzone
- Whip Snapper's race
- Wolf3d (floppy version, Fread()s files opened as write-only)*
- Yak (4KB gridrunner)
- Xenon (4KB shooter)
- Zap (needs 192k build, 2014-05-03 CVS or newer)

Med-rez games:
- Poker solitaire

GEM games:
- 4 Gewinnt* (Connect four)
- Awele v1.02 (in v1.01 menus close immediately after opening)
- Ballerburg* (bug: mouse-over acts like click)
- Centi
- Chess* (works only from floppy)
- Clicks* (needs wdialog)
- Corewar (needs EmuTOS >= 0.8.7)
- Daleks*
- Dame
- DBWH
- Drachen
- Flipside (fs, othello)
- Frix
- Gem_mind
- GEMcell
- Gemamigo* (needs EmuTOS >= 0.8.7)
- Gnuchess
- Gobang* (needs EmuTOS >= v0.8.6)
- Halma (needs EmuTOS >= 0.8.7)
- Invers
- Isola
- Kensington
- Magic Stones* (m_stones: tetris, 2x tetris, columns)
- Mars (corewars)
- Mathmaze
- Megaroid*
- Mines*
- Mosaik
- Nanjing
- Nethack*
- Never Mind
- Orb
- Pacman
- Shanghai
- Ship Combat (battleships, line-A calls)
- Sixteen (puzzle)
- Sliders
- Snake
- Solitair*
- Spiegel ("mirrormagic")
- Stello*
- ST Concentration*
- Sudoku*
- Tartan* (chess)
- Thor (Othello, unstable)
- Thrust
- Tricky yahoo
- Verrueck (labyrinth)
- WindowBall (breakout)
- Wormania
- zSudoku

Monochrome games:
- Backgammon    (line-A bitblits under GEM menu)
- Big Blow      (line-A bitblit)
- Balloons
- Bolo          (demo levels, floppy only)
- Bouncing boubles
- Columns*      (needs EmuTOS >= 0.8.6, some text issues)
- CW Puzzle     (line-A bitblit + line & point draw in start)
- Delta patrol
- Diamond miner
- Domino	(line-A bitblit)
- Emperor       (v1.0 & v1.5)
- Fun Face      (playable demo)
- Gluckrad      (line-A bitblit)
- Go UP
- HASCS
- Lasermon      (laser "chess", there's also color version)
- Lokomotive	(line-A bitblit)
- MacPan*	(line-A draw/clear sprite)
- MineFeld	(line-A draw/clear sprite)
- Minigolf*     (line-A draw/clear sprite)
- Monkey Business
- Mr Dash
- Pipeline*	(line-A line and filled rectangle, works also in color)
- Pling II	(line-A bitblit, draw/clear sprite and filled rectangle)
- Poolmono*
- Punssi
- Puzzlepuzzle
- Qix
- Roll X	(line-A bitblit and set/get pixel)
- Sbreak*       (by Mark Overmars)
- Sherlock*     (texts overlap slightly)
- Skull diggery
- Slither       (line-A draw/clear sprite, works also in color)
- Space war     (bug: score missing)
- Take2*        (line-A bitblit)
- Wallball

Text games:
- Advent (Colossal Cave)
- Eliza
- Hack
- Larn
- Omega
- Quix

Mono/GEM toys:
- Biglife*
- Fishes (line-A line and filled rectangle, works also in color)
- Mandala
- Planet (celectial body calculations)
- Pyro
- ST life
- Wator (slow)
- Worm farm


Non-working color HD Atari ST games
-----------------------------------

STOS games (as expected):
- Balls Up (mouse input doesn't work)
- Color Clash* (fire doesn't work)
- Dice II (mouse doesn't work)
- Mr Dice* (gets spurious joy input)
- Nostram (input doesn't work)
- Pipetris (gets spurious joy input)
- Prehistorik3 demo (input doesn't work)
- Reflection* (key input doesn't work)
- Smash hit (input doesn't work)
- Sudoku Universe* (mouse input doesn't work)
- Trackball (mouse doesn't work)

Commercial game demos:
- Brain Blaster / The Teller demo (input doesn't work)
- Cauldron demo (freezes at during start)
- Gods demo (address error after Fclose() on startup, EmuTOS memory overwrite)
- Flip & Magnose / Up an' Away demo (bus error panic)
- Hudson Hawk demo (in game beginning, bus Error reading $ffc230)
- Striker demo (input doesn't work)

Free/shareware games:
- Douglas Rockmoor (line-F panic)
- Downfall (fire doesn't work)
- Entombed (doesn't show title, copyright, hiscore nor help after v0.8.6)
- Fokker (input doesn't work)
- Japlish (line-A polygon hline drawing not visible)
- Space invaders (up works as fire, no other input works)


Non-working free/shareware GEM/mono Atari ST games
--------------------------------------------------

GEM games:
- Abalone   (dragging doesn't work)
- Anduril   ('h' and 'j' keys don't work)
- Bombs     (minesweeper, mouse clicks almost never work)
- Checkers  (dragging doesn't work)
- Dte       (mouse gets stuck)
- Invaders* (needs EmuTOS >= 0.8.7, '-' key doesn't work)
- Minds     (minesweeper, mouse clicks almost never work)
- Patience* (dragging doesn't work, dialog selection persists)
- Risky*    (dragging doesn't work)
- Yams      (minesweeper, mouse clicks don't work)
- Yukon*    (dragging doesn't work)

Games that mix GEM UI and non-VDI drawing:
- Robugs*   (line-A filled rectangle and draw sprite, buggy pattern draw)

Mono games:
- Crystal Caves* (line-A bitblit and draw/clear sprite, input doesn't work)
- Macrowar	(line-A bitblit, joystick doesn't work)
- Midimaze*	(joystick doesn't work)
- Pacballs      (line-A bitblit + panic)
- Ramses*       (causes panic as it tries to do crazy things with v_hide_c)


Atari ST drawing programs / image viewers
-----------------------------------------

Working:
- Degas Elite, see http://www.youtube.com/watch?v=G4st-x4-BJg (at 16:30)
- Iffcnv, IFF convertor/viewer
- ImCon v1.1, image converter/viewer
- Neochrome master (uses most of line-A functions)
- Photochrome v4 (all buttons don't work)
- Speed of Light v3.8
- Spslide, Spec512 viewer

Not working:
- Spectrum512 (address error on XBios Kbdvbase() return value handling)


Atari ST MIDI programs
----------------------

Working:
- Dr T's KCS v4
- Dr T's Tiger Cub v2.0
- EditTrack
- EZ-Score
- Henry Cosh's Accompanist
- Ludwig
- Miditree (floppy only, press "P" to play Xmas carrols)
- Music Mouse (uses line-A hline for cursor)
- Sequencer One

Not working:
- Cubase lite (guesses etv_timer vector wrong -> panic)
- FinalCut Pro demo (panic on MIDI play)

MIDI programs are available from Tim's MIDI world:
	http://tamw.atari-users.net/


Working free/shareware Atari STE programs
-----------------------------------------

There are not that many STE specific (or even STE enhanced) programs:
    http://atari-ste.anvil-soft.com/html/archivapps.htm

But following STE specific & enhanced demos, games and apps work
(mostly) fine with EmuTOS.

Note: STE emulation needs 256kB version of EmuTOS.  If you use 60Hz
EmuTOS version (etos256us.img), you may get screen flicker and music
playback issues with demos and games.

Demos:
- 1st Step (by Tobe/MJJ Prod)
- 20 years megademo (by Atari scene collective), issues in some screens
- 20 years Atari STE megademo (by Paradox), some screen don't work
- 32768 colors showdown (by Tronic of Effect)
- Again (by Paradox)
- AltParty 2008 intro (by Paradox)
- Amiga Demo 2 (by Oxygene), music disk
- Antiques (by Dune & Sector Oen)
- An Cool on STE
- Another kid story (MMJ prod 2009)
- Appendix (by DHS)
- Armada is dead (by Aggression)
- Azed/Jungle demo (by Atari)
- Beat Demo (by Frontline)
- Bird Mad Girl Show (by Fraggle's)
- Birdie (by Zeal)
- Blue Period (by Paradox)
- BoingSTE
- CD-player (by Light)
- Cernit Trandafir (by DHS)
- Circus BackSTage (by BlaBLa)
- Core Flakes (by New Core)
- Devotion (by Excellence in Art)
- Dynamite (by Unit 17)
- E605 (by Light)
- Ecstacy (by ICE)
- Ecstacy A (by ICE), breaks at the end
- French Kiss (by DHS)
- Gobi Toons (by Dune)
- Grimey (by Reservoir Gods)
- High Fidelity Dreams (by Aura)
- HighResMode (by Paradox)
- Illusion (by Next)
- Jam-Cols (by ICE)
- Just Musix 2 (by DHS)
- Kick my assembler (by Orion), start doesn't look right
- Lavalamp (by Tobe)
- Madness (by Cream)
- Massacre (by DHS)
- Mathematica (by Aura)
- Maxymizer compo 2006 (by gwEm)
- Meshake (by Spice Boys)
- Mind Rewind (by Reservoir Gods)
- Monogatari (monochrome, by Cerebral Vortex)
- More or Less Zero (by DHS)
- MovieSTE (by Tony Barker)
- Muda (by Live!)
- Necrosys (by Hemoroids)
- New Year -94 Intro (by Extream)
- No Monkey (by Tomchi), some extra pixels in first text scroller
- Pacemaker (by Paradox), end part works only from floppy image
- Paracon 6 & 7 remindtros (by Paradox)
- Power Rise (by Light)
- Reanimation (by Syntax)
- Realtime (by MJJ Prod)
- Riverside (by DHS)
- RGBeast (by Aggression)
- Save the Earth (by Defence Force)
- Sinfull Sinuses (by Chronicle)
- Sierpinski overdose 4K (by GGN), med-rez+blitter only
- Sommarhack (by DHS)
- Songs Of The Unexpected (by OUCH)
- Steroid (Metroid remake demo)
- STE slideshow (by DHS)
- STE Wars (by Tony Barker)
- STePS (by XiA/CPT)
- STrange RoboTS (by Blabla)
- Summer Delights (by DHS)
- Sventure intro (by Paradox)
- TalkTalk2 (by XiA)
- Techno drugs (by NLC)
- Tribute to Rainbow TOS
- Tyranny (by DHS)
- UFO (by Dune & Sector1)
- Vision (by POV)
- XiTEC Presentation (by Omega)

Color games:
- 4K Pacman
- Aerial Combat 3
- Alien Blast (demo)
- Alien Thing preview
- Atari Scene Card Battle (line-A bitblit)
- Astrodia
- Battletris+
- Blat (line-A bitblit)
- Boom (screen flashes during scrolling messages)
- Breakdance (scene game, STOS, needs EmuTOS >v0.9.3)
- ChuChu Rocket* (full version)
- Dynabusters+*
- Frantick
- Giana Sisters STE rewrite: (needs EmuTOS >v0.9.3)
  http://www.atari-forum.com/viewtopic.php?f=3&t=26360
- H Mec 2 (line-A bitblit)
- Micromachines preview (by .tscc)
- Mr Boomer (line-A bitblit)
- No Limit II (shareware pinball)
- Obsession* (demo of commercial pinball)
- Operation Garfield
- Pacman on E
- Pacmania* STE/overscan rewrite: (needs EmuTOS >v0.9.3)
  http://www.atari-forum.com/viewtopic.php?f=3&t=24635
- Power Up
- R0x (line-A bitblit, screen sync issue)
- Roger (line-A bitblit)
- Skulls (shareware "minesweeper")
- Spy 4k
- Stardust* (tunnel sequence demo)
- STEtris
- STrEet Fighter II (incomplete)
- Stupid balloon game (joysticks swapped?)
- Substation* (demo)
- The chronicles of Omega
- Tomtar
- Ultimate Arena v1.3 light (slow with EmuTOS)
- Utopos* (demo)
- Wolfenstein3D v0.8a* (a bit unstable)
- Zero-5 (demo)
- Zool (demo)

Additionally, also all STe enhanced Paradize games work
(they all use line-A bitblits):
	http://paradize.final-memory.org/games.shtml


STE (enhanced) music applications:
- Blipp Blopper
- EPSS
- DeskTracker MT
- Hextracker
- MaxYMizer
- MusicPlayer
- Octalyzer
- Paula
- Protracker 2 STE
- Sirius Player

Most of the non-GEM ST tracker & chip music composer programs
work also with EmuTOS too (not just STe ones), most even with
the 512kB EmuTOS version.


Non-working Atari STE programs
------------------------------

There are only very few STE (only/enhanced) games that don't
work with EmuTOS yet:

- Art for Kids (Bus error at $6, after vro_cpyfm)
- Bombaman (joystick input doesn't work in game itself):
  http://homepage.ntlworld.com/kevcallahan/bombaman/
- Cameleon (line-A bitblit, exits when starting game)
- Hero (STOS, input doesn't work)
- Protracker STE, Equinox version, NULL pointer crash on disk ops
- Zaptastic (freezes at start after few Line-A 7 bitblits)


Atari TT programs
-----------------

Working applications:
- Mandelbrot playtime (fracplay, uses FPU)

Working demos:
- 256mbrot, Glasstro, Orion-B, Yabt (TT/Falcon intros by ray//.tSCc)
- 4getful (by gwEm, 4KB intro TT-version)
- Adebug 3DTT demo (by Brainstorm)
- Mandelbrot explorer (by .tSCc)
- TT highres slideshow (by .tSCc)
- Shiny Bubbles TT (by Xanth FX)
- XiTEC demos (by Omega)
  - On exiting Swing EmuTOS panics with priviledge violation
    (TOS bombs and continues)

Working games:
- Capy (by YesCREW)
- Oxyd (Falcon version)

Broken programs:
- GEM NetHack v3.4.3 (colors wrong, bus errors)
- GEM Slashem v3.3.1 (based on Nethack, same issues)
- PixArt4, clicks to windows don't work
  http://www.1632systems.co.uk/www/html/Product/pixart.htm


Falcon free/shareware demos, games and applications
---------------------------------------------------

Falcon emulation requires 512kB version of EmuTOS
(the one shipped with Hatari).

Latest EmuTOS missing:
- HiColor support
- DSP XBios functions

probably explains partly why graphics in many of the demos & games
look broken, their sound or music doesn't work or they freeze at
startup.

(Previous EmuTOS v0.9.0 release misses also 256-color and Falcon sound
matrix support.)


Following Falcon only demos, games and apps work (mostly) fine though.

Working demos:
- 1600x600
- 30l coke, needs DSP
- A Rh Positive 4k (by tSCc), needs DSP
- Ascii (by Reservoir Gods), disable DSP
- ATS (by DHS)
- Autowachen Verboten (by Lazer)
- Birdshow
- Bugs from outer space (by Impulse)
  - bad sound
- Cebit 93 (by Respectables)
  - needs WinUAE CPU core
- Cooler than ever (by ICE)
  - bad sound
- DBA Magazine 14 intro (by Lazer)
- Earth (by Gaston)
- Falcon Flight (by Opium)
- Firestarter (by Shadows)
- Flu 4k (by New Beat), needs FPU
- Fungle beats (by FUN)
  - needs WinUAE CPU core
- Game of Life 4k (by Aggression)
- Gourand triangles demos (by ray//.tSCc)
  - these have asm sources!
- Illusion 64 (by Paranoia)
  - plasma screen has garbage on right side,
    end screen at top & bottom
- Mouse (animation + music)
- RGB Reine (by New Beat)
- Rock Solid (by Paranoia)
- Six Sievert (by tSCc)
- Snowstorm (by Reservoir Gods), disable DSP
- Sonolumineszenz (by Avena)
  - No sound
- Terrorize Your Soul (by tSCc)
  - fonts and colors aren't right on all screens
- Videl visions slideshow
- Virtual City, needs DSP
  - freezes at exit
- Warum (by Lazer)
- Weltchmerz (by Avena)
- ZZ 9 Plural Z Alpha (by tSCc)

Demos regressed in EmuTOS v0.8.7, working again in EmuTOS >0.9.3:
- Blue 4k (by New Beat)
  - Ikbdws() stack usage compared to TOS4 was issue

Partly working demos:
- Agony (by DNT crew)
  - freezes after a while
    XBIOS 109 (Dsp_ExecProg)
    Bus error bget at 00400000
- Built-in Obsolescence (by Digital Chaos)
  - requires WinUAE core
  - Eventually dies to Dsp Stack Over/underflow  
- Motion (unfinished demo by Aggression)
  - only writer screens work
- Gurkensalat (by Lazer)
  - freezes after a while
- Illness (by Escape)
  - freezes after a while to
    Bus error lget at 4e700cb9
- Jesterday (by POV)
  - Music demo, but no music as it needs DSP
- Oergs (by Lazer)
  - Music is bad
- Schlumpf invtro (by Lazer)
  - Music is bad
  - Colors are wrong
  - Input doesn't work to advance next screen
- Yepyha (by Toons)
  - Music is missing (needs DSP?)

Demos that with normal TOS work without DSP,
but don't work with EmuTOS at all:
- GEM demo (by DHS & AssemSoft):
  - needs HiColor mode
- Beams (by .tscc):
  panic with bus error:
  M68000 Bus Error reading at address $3b4.


Games working in EmuTOS v0.9.0:
- Aces High (preview)
- Blum
- Cavemania (demo version)
- Corsair
- DB 4K
- Double Bobble 2000* (by Reservoir Gods), disable DSP
- Dry Egg (needs >4MB RAM)
- FalcTron
- Ganymed (start with F1)
- Heretic (very slow)
- Hexogan (use number pad)
- Impulse (Breakout clone)*
- Lamemine
- Les Dinosaures (demo)
- LlamaZap free version (requires joypad, not joystick)
- Madtris
- Nibe
- Running (demo)*
- Radical Race (demo)*
- Spice (Defender clone)*
- Static (Patience by Reservoir Gods), disable DSP
- Steinbruch
- Switch
- Tank Blaster
- Tautology (by Reservoir Gods)
- Tautology II* (by Reservoir Gods)
- Toy Man
- Willie's Adventure (preview1), disable DSP
- Willie's Adventure* (preview2)

Games working in EmuTOS >v0.9.0:
- GEM breakout
  - problems with clicks
- Jeu de Poker, needs 256-color VGA
- Landmine (GEM minesweeper)
- Let's play Shanghai: needs 640x400@256
- Manga Puzzle: needs 256 colors
- Pac Them*
- Santarun (GEM, slowish)
- The Ultimate Minesweeper (16-color GEM game)
  - Problems with clicks
- Vertical Mayhem(+) (Columns clone)*
  - in v0.9.0 works without sounds
- Zodiax (Falcon "R-type")

Games regressed in EmuTOS v0.8.x:
- Columns by Deadheart* (demo)
  -  colors/graphics are wrong
    (in v0.8.7 screen was just black with music on background)
- Rave*
  - colors/graphics are wrong
    (in v0.8.6, only at actual game lower half)
- SBM v0.8 (Bomberman clone)*
  - Bus error wget at 00400000

Games working with extra hacks:
- Bugger, Bunion, SkyFall, Sworm games by Resorvoir Gods:
  - use an undocumented TOS4 vector for keyboard input instead of accessing
    kbdvec correctly which use causes EmuTOS to panic.  This can be worked
    around with the following hack.prg:
    http://sourceforge.net/mailarchive/message.php?msg_id=26841274
  - with EmuTOS, enabling DSP freezes the games right at startup
    (with normal TOS4, DSP is used for background music)

Games that might be possible to get working (they show something
and/or don't use DSP XBios calls or DSP sound matrix):
- Block Blizzard preview: stops when loading
- Bomb Squad: crashes to bus error wget at 00fc0002
- Confusion (demos 1 & 2): title screen doesn't come up
- Conquest of Elysium: screen with garbage
- Gold island (demo, vga only), parts of blits are missing
- Des Lazers & des Hommes: game area graphics are missing
  (they're rendered with DSP)
- It's Great (start from st-med rez): mouse doesn't work
- Jewelz (vga, hatari mode): mouse is constrained to top left area
- Sweety Things: mouse is constrained to top left area
- Masters of Chaos: starts, but then doesn't react to input
- Men at War: freezes at startup
- Multibriques: colors are wrong
- Neurobot: just exits
- Painium: Intro works, but game itself exits to corrupted desktop
- Tetrhex: panics after trying to set 256 color mode
- Tron 2: M68000 Bus Error reading at address $4.
- TsccTron: M68000 Bus Error reading at address $0.
- Ultimate Arena Falcon edition: doesn't recognize it's on Falcon


Working applications:
- Aniplayer v2.22
- BIQ codec / player (by .tscc, has sources)
- Cecile hard disk (image) driver
- DSP-debug debugger
- Godpaint (by Reservoir Gods)
- ICDraw, .ICO and .IB3 GEM viewer
- Kronos v1.91 benchmark
- Rainbow 2 multimedia, needs WinUAE CPU core for MMU
- Smurf (GEM image viewer)

Partly working applications:
- Centurbo benchmark:
  - DSP speed 0, with normal TOS the correct 32Mhz
   (bogus speed values for FPU & CPU as with normal TOS)
- Delmpaint (GFA)
   - some draw operations do black on black
   - file selector opens too high (text size wrong)
- Escape paint (GEM)
  - Icons don't show in image operations window, and their
    places are inverted on mouse-over, image names show in
    image list window only on highlight, some UI elements
    flicker
- Fractal Playground
  - DSP needs to be disabled, keyboard input doesn't work
- Whip! (virtual light machine)
  - Cursor is frozen unless DSP is disabled,
    non-DSP effects work
- Winrec (direct to disk GEM audio recorder/effects)
  - Starts fine and GUI works, but I didn't try recording,
    may actually work fine

Broken applications:
- AceMidi demo (softsynth sounds need DSP)
  - freezes after loading sound bank
- AceTracker:
  - exits after starting
- Centview (GEM image viewer)
  - For JPG images, requires running jpegd.prg first
  - Says "Ce fichier n'a pu etre ouvert"
- DSPdit (by .tscc)
  - panic with bus error
- FalcAMP (GEM)
  - buttons aren't drawn in window 
  - complains about DSP
- FlaySID
  - says "cannot connect with DSP matrix" when playing
    (has no sound with Hatari even with real TOS)
- Flextracker
  - black screen after pressing space at startup at Dsp_LoadProg()
  - Needs WinUAE Hatari CPU core (with normal TOS)
- Gemplay v1.49, v1.92 and v1.95
  - Says "needs Falcon 030 to run"
- Indypaint
  - cursor moves, but screen is black, F1-F4 keys don't work
  - needs HiColor mode
- MP2 player:
  - Says that DSP and audio subsystem are already in use
  - When playing is forced, there's no sound
  - Time runs in large jumps


	- Eero
