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#X text 123 591 1) float;
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#X msg 162 241 nearest \$1;
#X obj 162 209 tgl 25 0 empty empty empty 17 7 0 10 #dcdcdc #000000 #000000 0 1;
#X text 191 591 - value to round to (default = 0 \, no rounding);
#X text 194 212 (1 = round \, 0 truncate);
#X obj 118 291 cyclone/round~ 0.1 @nearest 0;
#X text 135 452 signal;
#X text 99 507 float/signal;
#X text 191 506 - value to round to (whose multiple values will be approximated to);
#X text 128 472 nearest;
#X obj 118 328 cyclone/scope~ 241 104 2 3 128 -1 1 190 0 0 0 205 229 232 74 79 77 96 98 102 0 empty;
#X obj 86 223 osc~ 230;
#X text 53 152 It works in two modes \, rounding to the nearest multiple (default) or to the approximating to the truncated multiple value.;
#X text 54 94 [round~] approximates positive and negative numbers to an integer multiple of any given number that is greater or equal to 0 (0 makes no approximation - so the original input is output unchanged).;
#X text 192 628 - sets mode: non zero = round (default) \, 0 = truncate;
#X text 122 628 @nearest;
#X text 193 471 - "nearest" followed by 0 sets to "truncate mode" \, non zero number sets to "round to nearest mode" (default);
#X text 193 451 - a signal value to round;
#X text 135 554 signal;
#X text 191 554 - rounded signal value;
#X obj 499 69 cyclone/dsponoff~;
#X obj 2 2 ./header round~;
#X text 25 65 Rounds signals;
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