#N canvas 413 55 563 434 10;
#X obj 5 279 cnv 3 550 3 empty empty inlets 8 12 0 13 #dcdcdc #000000 0;
#X obj 5 331 cnv 3 550 3 empty empty outlets 8 12 0 13 #dcdcdc #000000 0;
#X obj 5 371 cnv 3 550 3 empty empty arguments 8 12 0 13 #dcdcdc #000000 0;
#X obj 85 342 cnv 17 3 17 empty empty 0 5 9 0 16 #dcdcdc #9c9c9c 0;
#X obj 85 291 cnv 17 3 35 empty empty 0 5 9 0 16 #dcdcdc #9c9c9c 0;
#X obj 279 257 print;
#X obj 4 407 cnv 15 552 21 empty empty empty 20 12 0 14 #e0e0e0 #202020 0;
#X text 190 292 -;
#X text 133 292 anything;
#X text 134 342 anything;
#X text 115 381 1) anything;
#X text 97 309 set <anything>;
#X text 190 309 - updates argument (message to append to the input message);
#X text 190 342 - the combined message;
#X text 190 381 - sets message to append to the input (default "nothing");
#X text 52 87 [append] will add messages set as argument to the end of any message sent to the input.;
#X text 205 292 a message that will be combined to the stored message;
#N canvas 836 207 424 229 name 0;
#X text 199 175 <= from Pd Vanilla;
#X text 31 138 And still create the vanilla object from vanilla without namespaces as:;
#X text 32 19 Pd also has a vanilla object named [append]. Cyclone avoids name clashing and overwriting an internal in Pd Vanilla \, but for that you need to use the cyclone namespace ("cyclone/" before the object name) \, as it's the common practice for cyclone's documentation. So you create it as:;
#X obj 149 100 cyclone/append;
#X obj 156 175 append;
#X restore 455 252 pd name clash;
#X obj 253 169 bng 19 250 50 0 empty empty empty 17 7 0 10 #dcdcdc #000000 #000000;
#X text 205 155 bangs are ignored, f 9;
#X obj 279 233 cyclone/append C D;
#X msg 297 152 A B;
#X msg 315 180 set 3 4;
#X symbolatom 278 125 10 0 0 0 - - - 0;
#X msg 322 206 set;
#X text 352 206 sets to nothing;
#X obj 81 236 print;
#X msg 81 163 4 5;
#X obj 122 164 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 10 #dcdcdc #000000 #000000 0 256;
#X obj 81 205 cyclone/append y z;
#X text 24 58 Append a message to the incoming message;
#X obj 3 6 header append;
#X connect 18 0 20 0;
#X connect 20 0 5 0;
#X connect 21 0 20 0;
#X connect 22 0 20 0;
#X connect 23 0 20 0;
#X connect 24 0 20 0;
#X connect 27 0 29 0;
#X connect 28 0 29 0;
#X connect 29 0 26 0;
