#N canvas 458 106 565 426 10;
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#X obj 2 328 cnv 3 550 3 empty empty outlets 8 12 0 13 #dcdcdc #000000 0;
#X obj 2 361 cnv 3 550 3 empty empty arguments 8 12 0 13 #dcdcdc #000000 0;
#X obj 98 250 cnv 17 3 32 empty empty 0 5 9 0 16 #dcdcdc #9c9c9c 0;
#X obj 98 287 cnv 17 3 32 empty empty 1 5 9 0 16 #dcdcdc #9c9c9c 0;
#X obj 98 337 cnv 17 3 17 empty empty 0 5 9 0 16 #dcdcdc #9c9c9c 0;
#X text 172 249 -;
#X text 139 249 bang;
#X text 172 289 -;
#X text 133 289 float;
#X text 172 339 -;
#X text 132 339 float;
#X text 172 372 -;
#X text 114 372 1) float;
#X obj 2 417 cnv 3 550 3 empty empty empty 0 0 0 4 #fcfcfc #000000 0;
#X obj 2 397 cnv 15 552 21 empty empty empty 20 12 0 14 #e0e0e0 #202020 0;
#X text 172 267 -;
#X text 133 267 float;
#X text 89 87 [decide] alternates randomly from 1 to 0 (the sequence depends on the seed value).;
#X text 187 249 randomly choose between 0 or 1, f 55;
#X obj 326 155 cyclone/decide;
#X obj 326 208 bng 17 250 50 0 empty empty empty 17 7 0 10 #dcdcdc #000000 #000000;
#X obj 354 208 bng 17 250 50 0 empty empty empty 17 7 0 10 #dcdcdc #000000 #000000;
#X obj 326 183 select 0 1;
#X obj 291 183 tgl 17 0 empty empty empty 0 -6 0 8 #dcdcdc #000000 #000000 0 1;
#X floatatom 291 209 2 0 0 0 - - - 0;
#X text 187 289 sets the seed for the random number generator. 0 will use a random seed \, any other integer float is the seed, f 55;
#X text 187 339 0 or 1 \, chosen randomly, f 55;
#X obj 166 177 metro 300;
#X obj 166 149 tgl 17 0 empty empty empty 0 -6 0 8 #dcdcdc #000000 #000000 0 1;
#X obj 326 124 bng 20 250 50 0 empty \$0-bang empty 17 7 0 10 #dcdcdc #000000 #000000;
#X obj 166 200 s \$0-bang;
#X text 188 267 same as bang;
#X text 186 372 sets the seed (default a random internal one);
#X obj 2 3 ./header dcide;
#X text 22 63 Randomly output 0 or 1;
#X connect 20 0 23 0;
#X connect 20 0 24 0;
#X connect 23 0 21 0;
#X connect 23 1 22 0;
#X connect 24 0 25 0;
#X connect 28 0 31 0;
#X connect 29 0 28 0;
#X connect 30 0 20 0;
