#N canvas 413 26 565 627 10;
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#X obj 9 559 cnv 3 550 3 empty empty arguments 8 12 0 13 #dcdcdc #000000 0;
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#X obj 102 532 cnv 17 3 17 empty empty 0 5 9 0 16 #dcdcdc #9c9c9c 0;
#X text 166 471 bang;
#X text 153 532 signal;
#X obj 84 337 print~;
#X obj 154 299 cyclone/click~;
#X obj 371 227 cyclone/click~;
#X obj 371 197 bng 19 250 50 0 empty empty empty 17 7 0 10 #dcdcdc #000000 #000000;
#X obj 371 255 cyclone/slide~ 1 5000;
#X text 344 428 Exponentially decaying envelope;
#X obj 154 346 cyclone/allpass~ 40 40 0.5;
#X obj 371 289 cyclone/scope~ 130 130 256 3 128 -1 1 0 0 0 0 205 229 232 74 79 77 96 98 102 0 empty;
#X text 204 219 set impulse value(s);
#X text 130 492 set <list>;
#X text 204 471 - generates impulse;
#X text 204 532 - generated impulse;
#X text 90 93 [click~] generates an impulse when receiving a bang. An impulse is a single sample with a value of one followed by zeros \, and this is the default impulse generated by [click~] \, but you can can also an impulse with a different amplitude value or even as a list of values (for band limited impulses - maximum is 256 sample values).;
#X text 166 327 test your reverberator:;
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#X msg 84 209 set -1 0.25 1 0.5;
#X msg 154 233 set 1;
#X text 204 567 - amplitude value(s) of the impulse (default 1);
#X text 204 492 - sets impulse amplitude value(s) \, maximum of 256 values;
#X obj 500 69 cyclone/dsponoff~;
#X obj 154 382 output~;
#X text 146 568 1) list;
#X obj 2 3 ./header click~;
#X text 25 58 Impulse generator;
#X obj 22 406 declare -stdpath ./;
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#X connect 12 0 15 0;
#X connect 14 0 28 0;
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#X connect 22 0 9 0;
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#X connect 24 0 22 0;
