#version 450

layout(location = 0) flat in int vIndex;
layout(location = 0) out vec4 FragColor;

void main()
{
    for (;;)
    {
        if (vIndex != 1)
        {
            FragColor = vec4(1.0);
            break;
        }
        FragColor = vec4(10.0);
        break;
    }
}

