/*
 * Copyright (c) 2008, Willow Garage, Inc.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the Willow Garage, Inc. nor the names of its
 *       contributors may be used to endorse or promote products derived from
 *       this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef RVIZ_SELECTION_MANAGER_H
#define RVIZ_SELECTION_MANAGER_H

#include <map>

#include <QObject>

#include "forwards.h"
#include "selection_handler.h"
#include "rviz/rviz_export.h"

#ifndef Q_MOC_RUN
#include <boost/shared_ptr.hpp>
#include <boost/unordered_map.hpp>
#include <boost/thread/recursive_mutex.hpp>

#include <OgreTexture.h>
#include <OgreMaterial.h>
#include <OgreMaterialManager.h>
#include <OgreMovableObject.h>
#include <OgreRenderQueueListener.h>
#include <OgreSharedPtr.h>
#endif

#include <vector>
#include <set>

namespace ros
{
class Publisher;
}

namespace Ogre
{
class SceneManager;
class Viewport;
class WireBoundingBox;
class SceneNode;
class Material;
class PixelBox;
class Rectangle2D;
class MovableObject;
}

namespace rviz
{
class Object;
class PropertyTreeModel;
class ViewportMouseEvent;
class VisualizationManager;

class RVIZ_EXPORT SelectionManager: public QObject, public Ogre::MaterialManager::Listener, public Ogre::RenderQueueListener
{
Q_OBJECT
public:
  enum SelectType
  {
    Add,
    Remove,
    Replace
  };

  SelectionManager(VisualizationManager* manager);
  ~SelectionManager();

  void initialize();

  /** @brief Enables or disables publishing of picking and depth rendering images. */
  void setDebugMode( bool debug );

  void clearHandlers();
  void addObject( CollObjectHandle obj, SelectionHandler* handler );
  void removeObject(CollObjectHandle obj);

  // control the highlight box being displayed while selecting
  void highlight(Ogre::Viewport* viewport, int x1, int y1, int x2, int y2);
  void removeHighlight();

  // select all objects in bounding box
  void select(Ogre::Viewport* viewport, int x1, int y1, int x2, int y2, SelectType type);

  // @return handles of all objects in the given bounding box
  // @param single_render_pass only perform one rendering pass (point cloud selecting won't work)
  void pick(Ogre::Viewport* viewport, int x1, int y1, int x2, int y2, M_Picked& results, bool single_render_pass=false );

  void update();

  // modify the list of currently selected objects
  void setSelection(const M_Picked& objs);
  void addSelection(const M_Picked& objs);
  void removeSelection(const M_Picked& objs);
  const M_Picked& getSelection() { return selection_; }

  SelectionHandler* getHandler( CollObjectHandle obj );

  static Ogre::ColourValue handleToColor( CollObjectHandle handle );
  //static CollObjectHandle colourToHandle( const Ogre::ColourValue & color );
  static void setPickColor( const Ogre::ColourValue& color, Ogre::SceneNode* node )       { setPickData( colorToHandle( color ), color, node ); }
  static void setPickColor( const Ogre::ColourValue& color, Ogre::MovableObject* object ) { setPickData( colorToHandle( color ), color, object ); }
  static void setPickHandle( CollObjectHandle handle, Ogre::SceneNode* node )             { setPickData( handle, handleToColor( handle ), node ); }
  static void setPickHandle( CollObjectHandle handle, Ogre::MovableObject* object )       { setPickData( handle, handleToColor( handle ), object ); }
  static void setPickData( CollObjectHandle handle, const Ogre::ColourValue& color, Ogre::SceneNode* node );
  static void setPickData( CollObjectHandle handle, const Ogre::ColourValue& color, Ogre::MovableObject* object );

  // if a material does not support the picking scheme, paint it black
  virtual Ogre::Technique* handleSchemeNotFound(unsigned short scheme_index,
      const Ogre::String& scheme_name,
      Ogre::Material* original_material,
      unsigned short lod_index,
      const Ogre::Renderable* rend);

  // create a new unique handle
  CollObjectHandle createHandle();

  // tell all handlers that interactive mode is active/inactive
  void enableInteraction( bool enable );
  bool getInteractionEnabled() { return interaction_enabled_; }

  // tell the view controller to look at the selection
  void focusOnSelection();

  // change the size of the off-screen selection buffer texture
  void setTextureSize( unsigned size );

  /** Return true if the point at x, y in the viewport is showing an
   * object, false otherwise.  If it is showing an object, result will
   * be changed to contain the 3D point corresponding to it. */
  bool get3DPoint( Ogre::Viewport* viewport, const int x, const int y, Ogre::Vector3& result_point );

  /** @brief Gets the 3D points in a box around a point in a view port
      
      @param[in] viewport        Rendering area clicked on.
      @param[in] x               x coordinate of upper-left corner of box.
      @param[in] y               y coordinate of upper-left corner of box.
      @param[in] width           The width of the rendered box in pixels.
      @param[in] height          The height of the rendered box in pixels.
      @param[in] skip_missing    Whether to skip non-existing points or insert NaNs for them
      
      @param[out] result_points  The vector of output points.      

      @returns                   True if any valid point is rendered in the box. NaN points count, 
                                 so if skip_missing is false, this will always return true if 
                                 width and height are > 0.
                                 
   */
  bool get3DPatch( Ogre::Viewport* viewport, const int x, const int y, const unsigned width, 
                   const unsigned height, const bool skip_missing, 
                   std::vector<Ogre::Vector3> &result_points );


    /** @brief Renders a depth image in a box around a point in a view port
      
      @param[in] viewport        Rendering area clicked on.
      @param[in] x               x coordinate of upper-left corner of box.
      @param[in] y               y coordinate of upper-left corner of box.
      @param[in] width           The width of the rendered box in pixels.
      @param[in] height          The height of the rendered box in pixels.
      
      @param[out] depth_vector   The vector of depth values.      

      @returns                   True if rendering operation to render
                                 depth data to the depth texture buffer
                                 succeeds. Failure likely indicates a 
                                 pretty serious problem.
   */
  bool getPatchDepthImage( Ogre::Viewport* viewport, const int x, const int y,  const unsigned width, 
                           const unsigned height, std::vector<float> & depth_vector);

  // Implementation for Ogre::RenderQueueListener.
  void renderQueueStarted( uint8_t queueGroupId,
                           const std::string& invocation, 
                           bool& skipThisInvocation );

  PropertyTreeModel* getPropertyModel() { return property_model_; }

private Q_SLOTS:
  /** @brief Call updateProperties() on all SelectionHandlers in the
   * current selection. */
  void updateProperties();

private:
  void selectionAdded( const M_Picked& added );
  void selectionRemoved( const M_Picked& removed );

  std::pair<Picked, bool> addSelectedObject(const Picked& obj);
  void removeSelectedObject(const Picked& obj);

  void setHighlightRect(Ogre::Viewport* viewport, int x1, int y1, int x2, int y2);

  /** Render to a texture for one of the picking passes and unpack the resulting pixels. */
  void renderAndUnpack(Ogre::Viewport* viewport, uint32_t pass, int x1, int y1, int x2, int y2, V_CollObject& pixels);

  /** Internal render function to render to a texture and read the pixels back out. */
  bool render( Ogre::Viewport* viewport, Ogre::TexturePtr tex,
               int x1, int y1, int x2, int y2,
               Ogre::PixelBox& dst_box, std::string material_scheme,
               unsigned texture_width, unsigned textured_height );

  void unpackColors(const Ogre::PixelBox& box, V_CollObject& pixels);

  void setDepthTextureSize(unsigned width, unsigned height);

  void publishDebugImage( const Ogre::PixelBox& pixel_box, const std::string& label );

  VisualizationManager* vis_manager_;

  boost::recursive_mutex global_mutex_;

  typedef boost::unordered_map<CollObjectHandle, SelectionHandler*> M_CollisionObjectToSelectionHandler;
  M_CollisionObjectToSelectionHandler objects_;

  bool highlight_enabled_;

  struct Highlight
  {
    int x1;
    int y1;
    int x2;
    int y2;
    Ogre::Viewport* viewport;
  };
  Highlight highlight_;

  M_Picked selection_;

  const static uint32_t s_num_render_textures_ = 2; // If you want to change this number to something > 3 you must provide more width for extra handles in the Picked structure (currently a u64)
  Ogre::TexturePtr render_textures_[s_num_render_textures_];
  Ogre::PixelBox pixel_boxes_[s_num_render_textures_];

  // Graphics card -based depth finding of clicked points.
  Ogre::TexturePtr depth_render_texture_;
  uint32_t depth_texture_width_, depth_texture_height_;
  Ogre::PixelBox depth_pixel_box_;

  uint32_t uid_counter_;

  Ogre::Rectangle2D* highlight_rectangle_;
  Ogre::SceneNode* highlight_node_;
  Ogre::Camera *camera_;

  V_CollObject pixel_buffer_;

  bool interaction_enabled_;

  bool debug_mode_;

  Ogre::MaterialPtr fallback_pick_material_;
  Ogre::Technique *fallback_pick_technique_;
  Ogre::Technique *fallback_black_technique_;
  Ogre::Technique *fallback_depth_technique_;
  Ogre::Technique *fallback_pick_cull_technique_;
  Ogre::Technique *fallback_black_cull_technique_;
  Ogre::Technique *fallback_depth_cull_technique_;

  uint32_t texture_size_;

  PropertyTreeModel* property_model_;

  typedef std::map<std::string, ros::Publisher> PublisherMap;
  PublisherMap debug_publishers_;
};

} // namespace rviz

#endif // RVIZ_SELECTION_MANAGER_H
