/*
 * Copyright (c) 2008, Willow Garage, Inc.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the Willow Garage, Inc. nor the names of its
 *       contributors may be used to endorse or promote products derived from
 *       this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef OGRE_TOOLS_AXES_H
#define OGRE_TOOLS_AXES_H

#include "object.h"
#include "rviz/rviz_export.h"

#include <stddef.h>
#include <stdint.h>

#include <vector>

namespace Ogre
{
class SceneManager;
class SceneNode;
class Vector3;
class Quaternion;
class Any;
class ColourValue;
}

namespace rviz
{
class Shape;

/**
 * \class Axes
 * \brief An object that displays a set of X/Y/Z axes, with X=Red, Y=Green, Z=Blue
 */
class RVIZ_EXPORT Axes : public Object
{
public:
  /**
   * \brief Constructor
   * @param manager Scene manager this object is a part of
   * @param parent_node A scene node to use as the parent of this object.  If NULL, uses the root scene node.
   * @param length Length of the axes
   * @param radius Radius of the axes
   */
  Axes( Ogre::SceneManager* manager, Ogre::SceneNode* parent_node = NULL, float length = 1.0f, float radius = 0.1f );
  virtual ~Axes();

  /**
   * \brief Set the parameters on this object
   *
   * @param length Length of the axes
   * @param radius Radius of the axes
   */
  void set( float length, float radius );

  virtual void setOrientation( const Ogre::Quaternion& orientation );
  virtual void setPosition( const Ogre::Vector3& position );
  virtual void setScale( const Ogre::Vector3& scale );
  virtual void setColor( float r, float g, float b, float a );
  virtual const Ogre::Vector3& getPosition();
  virtual const Ogre::Quaternion& getOrientation();

  /**
   * \brief Get the scene node associated with this object
   * @return The scene node associated with this object
   */
  Ogre::SceneNode* getSceneNode() { return scene_node_; }

  /**
   * \brief Sets user data on all ogre objects we own
   */
  void setUserData( const Ogre::Any& data );

  Shape* getXShape() { return x_axis_; }
  Shape* getYShape() { return y_axis_; }
  Shape* getZShape() { return z_axis_; }

  void setXColor(const Ogre::ColourValue& col);
  void setYColor(const Ogre::ColourValue& col);
  void setZColor(const Ogre::ColourValue& col);
  void setToDefaultColors();
  static const Ogre::ColourValue& getDefaultXColor();
  static const Ogre::ColourValue& getDefaultYColor();
  static const Ogre::ColourValue& getDefaultZColor();

private:

  // prohibit copying
  Axes( const Axes & ) = delete;
  Axes& operator=( const Axes & ) = delete;

  Ogre::SceneNode* scene_node_;

  Shape* x_axis_;      ///< Cylinder for the X-axis
  Shape* y_axis_;      ///< Cylinder for the Y-axis
  Shape* z_axis_;      ///< Cylinder for the Z-axis

  static const Ogre::ColourValue default_x_color_;
  static const Ogre::ColourValue default_y_color_;
  static const Ogre::ColourValue default_z_color_;
};

} // namespace rviz

#endif

