public class Class
{
    public Foo GetFoo()
    {
        return new Foo
        {
            enabled = false,
        };
    }

    public override Bar GetBar()
    {
        return new Bar()
        {
            m_Name = TestPropertyName
        };
        return new
        AA();
        return new AA<Type>
        {
        };
    }

    //It appears uncrustify is adding double-indentation no matter what, to the initializer block.
    // Both of the above examples start out at a different level of indentation, and both get double-indented past original.
}

// The following code consolidates examples from the topic.
class ObjInitializers
{
    class Cat
    {
        // Auto-implemented properties.
        public int Age { get; set; }
        public string Name { get; set; }
    }

    static void Main()
    {
        Cat cat = new Cat { Age = 10, Name = "Fluffy" };

        List<Cat> cats = new List<Cat>
        {
            new Cat() { Name = "Sylvester", Age = 8 },
            new Cat() { Name = "Whiskers", Age = 2 },
            new Cat() { Name = "Sasha", Age = 14 }
        };

        List<Cat> moreCats = new List<Cat>
        {
            new Cat() { Name = "Furrytail", Age = 5 },
            new Cat() { Name = "Peaches", Age = 4 },
            null
        };

        // Display results.
        System.Console.WriteLine(cat.Name);

        foreach (Cat c in cats)
            System.Console.WriteLine(c.Name);

        foreach (Cat c in moreCats)
            if (c != null)
                System.Console.WriteLine(c.Name);
            else
                System.Console.WriteLine("List element has null value.");
    }

    // Output:
    //Fluffy
    //Sylvester
    //Whiskers
    //Sasha
    //Furrytail
    //Peaches
    //List element has null value.
}
